GRADES
4-5
QUICK RECALL RULES
RECAP
1. Quick Recall consists of two
ten-minute halves, or thirty questions per half, whichever comes
first.
2. Each half begins with a
toss-up question. Each toss-up
question is worth one point. On a
toss-up question any member
of either
team can buzz in. The first student to buzz in is recognized by the
spotter. Do not answer until
your name is said
by the
spotter. A contestant may buzz in and interrupt
the reading of a toss-up question, but if he/she hesitates or gives
an
incorrect answer, the interrupted question is read again solely for the other
team, who can buzz in and
answer.
3. After a toss-up question is
read to its entirety, contestants have ten seconds to buzz in, and must answer
immediately
after
being recognized by the spotter.
4. There is no penalty for an
incorrect answer. If a
toss-up question is not answered correctly by either team, another
toss-up question is asked.
5. There should be no oral
or written conferring among team members on toss-up
questions.
6. Toss-up questions, which are
read in their entirety, but answered incorrectly, are not reread. The opposing team has ten
seconds to
buzz in, and must answer immediately after being recognized by the
spotter.
7. The team of the contestant
who correctly answers the toss-up question is awarded a bonus question. Team members may
confer,
but the answer must be given by the captain.
8. Teams are given ten seconds
to begin to answer a bonus question.
9. Fractions must be reduced to
lowest terms but need not be given in mixed numeral form.
10. If a team fails to answer its bonus
question, or answers its bonus question incorrectly, the bonus question "bounces
back"
to the
other team. After an incorrect
question or bonus time expires the moderator turns to the other team and states
"Incorrect. Captain?" or "
Time. Captain?” at which time that
team's captain immediately gives the answer or
hesitation
will be called. The captain must
wait to be recognized on the bounce-back.
On bonus
questions (both regular and bounce-back) the captain may designate someone else
to respond. If the captain
wishes to
designate another student, the captain must say, “I designate (student
name).” That student must begin his
or
her
response IMMEDIATELY. If
not, a hesitation is called. No
additional time is given. The
responding student still
must begin
the answer before the response time is over.
On a bonus, if a
team interrupts the question with an incorrect answer the question is now read
in its entirety for the
other team, with
the ten-second-response time given.
Each team may
(and should) confer during a bonus question.
11. Answers given prior to recognition by
the spotter, after expiration of time, by the wrong person, after a hesitation,
or
after oral
or written conferring, will be ignored by the moderator.
12. Match timing is ABSOLUTE. If the half time or match time expires
during a response, the officials consider only the
portion of
the response heard before the expiration of time.
13. Ties are decided in overtime. Overtimes
are conducted in the toss-up/bonus format. The first team to score five points
is
the
winner. An overtime begins
with a toss-up question.